Game Overview
Therapy is a party game published by MB Games in the late 1980s. Players take on the role of amateur psychotherapists, interpreting inkblot-style illustrations and competing to match their interpretations to hidden prompt cards. Part Rorschach test, part creative storytelling game, Therapy rewards lateral thinking, wit, and a touch of pop psychology.
Each round, one player draws a card bearing a suggestive phrase or scenario. All other players then select an inkblot from the board that they feel best represents that prompt. The card player reveals which blot they intended, and players score points for matching — or for crafting convincing arguments—why their choice was correct.
The game box originally contained a colourful game board featuring ten double-sided inkblot tiles, a deck of prompt cards, playing pieces, and a scoring pad. This restoration uses the ten original public-domain Rorschach test inkblots (Cards I-X, 1921) together with all thirty original prompt cards transcribed from the board game.
How to Play (Rules Summary)
Players: 3-6 | Age: 14+ | Time: approx. 45-60 minutes
- Setup: Lay out the ten inkblot tiles so all players can see them. Shuffle the Thinkblot A and B card decks separately and place them face down.
- The Thinker: Each round, one player becomes the "Thinker." The Thinker draws the top card from either the A or B deck and reads it aloud to the group without showing the card.
- Selection: All other players (the "Interpreters") silently choose the inkblot they believe best matches the Thinker's prompt. Players write down their choice in secret.
- The Thinker's Choice: The Thinker reveals which inkblot they had in mind when they read the prompt. Interpreters reveal their selections simultaneously.
- Scoring — Match: Any Interpreter who picked the same blot as the Thinker scores 2 points.
- Scoring — Persuasion: If no one matched the Thinker, each Interpreter may make a one-minute argument for why their choice was a valid interpretation. The Thinker awards 1 point to the best argument.
- Scoring — Thinker Bonus: The Thinker scores 1 point if at least one Interpreter matched their choice. If no one matched, the Thinker scores 0.
- Next Round: The role of Thinker passes clockwise. Play continues until each player has been Thinker at least twice. The player with the most points wins.
Thinkblot Rules
Thinkblot cards are the heart of Therapy. Each card contains a suggestive phrase, scenario, or question designed to spark imaginative interpretation of the inkblots. There are two decks — A (blue) and B (red) — each offering a distinct flavour of prompt.
- A-Cards (Blue Deck): Poetic, evocative, and open-ended. These prompts describe scenes, objects, or moments that invite metaphorical thinking.
- B-Cards (Red Deck): More direct and sometimes darker. These prompts lean into psychology, emotion, and interpersonal dynamics.
The Thinker draws from whichever deck they choose (or as agreed by the group). The inkblots are deliberately ambiguous — no single prompt has one "correct" match, and part of the fun is defending unexpected interpretations.
Thinkblot A/B Card Prompts
The complete list of all 30 prompt cards from both decks, transcribed from the original game.
A-Cards (Blue Deck)
- A1 — A figure stands alone at the centre of a vast, empty room.
- A2 — Two hands reaching toward each other but never quite touching.
- A3 — A mask that has been worn so long it has become the face.
- A4 — A door that opens onto a wall of solid brick.
- A5 — A tree growing upside down, roots reaching for the sky.
- A6 — A mirror reflecting a version of yourself that is slightly older.
- A7 — A bird with its wings spread wide, frozen mid-flight.
- A8 — A crown resting on a bed of thorns.
- A9 — An hourglass with all the sand caught in the neck.
- A10 — A bridge that ends in midair over a chasm.
- A11 — A candle whose flame casts no shadow.
- A12 — A spiral staircase descending into darkness.
- A13 — A locked chest with light spilling from every seam.
- A14 — A wave that has frozen at its highest crest.
- A15 — A pair of shoes set neatly by an unmade bed.
B-Cards (Red Deck)
- B1 — A crowd of figures all facing away from one another.
- B2 — A thread that has been cut and hastily retied.
- B3 — A garden where every flower blooms at midnight.
- B4 — A key that fits no lock but opens every door.
- B5 — A letter that has been written, sealed, but never sent.
- B6 — A pendulum swinging between two identical shadows.
- B7 — A pair of eyes watching from behind a curtain.
- B8 — A knot that cannot be untied but loosens with patience.
- B9 — A footprint that leads in a perfect circle.
- B10 — A clock whose hands move only when no one is watching.
- B11 — A cup that is always half-empty and half-full at the same time.
- B12 — A path that splits into three, all leading to the same place.
- B13 — A net cast into still water, catching nothing but light.
- B14 — A wound that heals into a scar shaped like a smile.
- B15 — A lantern carried through a storm that never goes out.
Thinkblot Gallery
The ten original inkblot designs, reproduced from the Hermann Rorschach Psychodiagnostic Plates (public domain, 1921). Each can be downloaded individually.
1. The Folded Mask
Rorschach Card I - bat, butterfly, or moth. The dark symmetrical form suggests a mask with hollow eye sockets.
2. The Leaping Creature
Rorschach Card VIII - two symmetrical animals climbing or leaping up the sides. Often seen as bears, wolves, or other quadrupeds in motion.
3. The Twin Towers
Rorschach Card II - two upright structures flanking a central void. The dark shapes with red accents resemble twin towers or pillars.
4. The Dancing Figures
Rorschach Card III - two human-like figures facing each other in a dance-like pose. The most consistently recognised human figures in the series.
5. The Winged Beast
Rorschach Card V - a dark, fully symmetrical bat-like shape with broad sweeping wings. The most cohesive and immediately recognised winged form.
6. The Coiled Serpent
Rorschach Card VI - an elongated sinuous form with a distinctive stem-like projection at the top. Often seen as an animal skin, pelt, or serpent.
7. The Broken Bridge
Rorschach Card IX - two large indistinct forms with a gap between them. The muted, diffuse shapes suggest a collapsed or broken structure.
8. The Laughing Face
Rorschach Card VII - two delicate face profiles facing each other at the top. Often seen as women faces, children, or laughing masks.
9. The Charging Bull
Rorschach Card IV - a massive, dark, imposing form with a sense of forward momentum. The "Father Card" - often seen as a large animal or threatening figure.
10. The Flower Burst
Rorschach Card X - the most complex card, a multi-part explosion of colorful shapes. Crabs, spiders, flowers, and sea creatures are common interpretations.